249 research outputs found

    Modelled Cities, Model Citizens: From overseer to occupant

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    Research into Computer Games and Learning: A brief overview

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    Byrd v. Lohr, 488 So. 2d 138 (Fla. 5th DCA 1986)

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    Torts-PUNITIVE DAMAGES-THE FLORIDA SUPREME COURT IS ASKED TO DECIDE WHETHER PUNITIVE DAMAGES MAY BE AWARDED AGAINST A DECEASED TORTFEASOR\u27S ESTAT

    Emotional Destruction: How Supervisors Can Transform a Subordinate’s Emotions Towards the Workplace

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    Workplace emotions have become an increasingly important area for researchers and organizations. Organizational structures and interpersonal interactions activate emotional responses for employees. This emotional strain can lead employees to search for outlets, such as social media, to express their emotions and seek emotional support. This thesis uses a content analysis to examine how macro level policies and procedures and micro level interpersonal interactions between supervisors and subordinates impact the messages expressed on Twitter

    Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs

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    In this paper learning and competence in the MMORPG World of Warcraft are explored. In order to facilitate movement between in-game and the real-world contexts of play, data was collected from couples who play the game together while sharing real space. Through the collection and analysis of interview data the authors develop a framework for the examination of learning practices. The ways in which players acquire and assess skills, balance different skill levels, and accommodate different play preferences, are discussed. It is argued that competence in MMORPGs is complex, variously constituted and assessed by players in diverse ways.   &nbsp

    September 2014

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    The Source Newsletter

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